Centrepoint is taking a step into livestreaming video games as part of a team-up with Life is Strange 2 makers Square Enix to boost awareness of youth homelessness.
Life is Strange 2 is an episodic game that follows the story of Sean and Daniel who are forced to trek across America as homeless fugitives after a tragic incident throws their life upside down. The last of the series’ five episodes is due be released next week on December 3.
Although the video game is set in the USA, Centrepoint’s head of helpline Paul Brocklehurst reckons that the game demonstrates the realities of youth homelessness to a gaming audience who may not regularly be confronted with the issue.
That’s why the publisher of the game, Square Enix, will be promoting Centrepoint’s We Will Be Heard campaign on their Life Is Strange social media channels next month.
Representatives from the charity will also join in a livestream playing through the game, allowing an expert opinion and explanation of the wider themes and context on show.
“When Square Enix approached us, and introduced us to Life is Strange 2, we were incredibly impressed by the game’s portrayal of homelessness among young people,” said Brocklehurst. “Sean and Daniel find themselves made homeless at the beginning of the game. And though throughout the story they find places to stay, however, that doesn’t necessarily mean they have a home. Being homeless means not having a safe place to call home.