Youngsters are being given a fresh perspective on homelessness through a new virtual reality experience.
Charity Crisis has created Destination Home, which is designed to teach smartphone savvy seven to 12 year olds the realities of how people fall into homelessness, how it can be ended and how young people can help.
The game, which can be viewed in 2D or through a cardboard VR headset available from Crisis, tells the story of three characters’ descent into homelessness. Players are tasked with completing challenges under the guidance of robot mascot Mio to see how each character was supported to leave homelessness behind for good.
“We are continually inspired by the passion our young supporters have for ending homelessness,” said Jon Sparkes, Crisis chief executive. “Whether it is completing a fundraiser, or raising awareness at school, so many get involved after seeing someone without a safe place to live. They know it isn’t right and everyone should have a home.
“By using VR to immerse themselves in the characters’ lives, players not only see how unfair homelessness is but how avoidable it is too.”
The VR experience puts players in the shoes of 24-year-old Alex who was forced into sleeping on people’s sofas, then living on the street after losing her job. Players also meet Jeff, who was made homeless after leaving the army and Bonnie who had to leave the home she shared with her boyfriend after feeling unsafe.